Commercial Machines IN DEVELOPMENT



  • We're not always building machines for domestic use.
    Sometimes you'll find us developing new machines for our commercial clients.
    Below are our current machines in development.
    Contact us if you own an arcade and would be interested in a prototype being installed in your venue.


Working Title: Floating Islands
Machine Type: Redemption
Cabinet Designed: 90%
Cabinet Artwork: 80%
Prototype Built?: No - Partially
Software Designed: 100%
Software Developed: 95%
PC Hardware Developed: 95%
General Machine Description: Animated screen at far side of half-glass cabinet. Base resembles a green grass area; contains 'scoring' holes. This base tilts continuously from left to right. The centre of the base has a tube that fires balls upwards into the glassed area when player presses button. Player receives 5 balls, totals of 'scoring' holes = tickets out.

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Working Title: Professor Rattlecan - 4 Levers
Machine Type: Redemption (Childrens)
Cabinet Designed: 30%
Cabinet Artwork: 30%
Prototype Built?: No
Software Designed: 80%
Software Developed: 35%
PC Hardware Developed: 90%
General Machine Description: Centrally mounted screen showing animated machine (invented by Prof Rattlecan). Game cabinet has four coloured levers that correspond to 'emergency' lights on the game screen. The player has to pull the correctly coloured lever as displayed by the light on-screen, failure to do so within an alloted time shows the machine explode; game over. Multiple machine designs are used through the game, one for each level. As the levels progress, the player needs to be quicker. Each correctly pulled lever equals "x" amount of tickets.

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Working Title: Tunnel
Machine Type: Redemption
Cabinet Designed: 20%
Cabinet Artwork: 20%
Prototype Built?: No
Software Designed: 40%
Software Developed: 10%
PC Hardware Developed: 80%
General Machine Description: A cabinet back-lit by neon effect LEDs, with a large screen displaying the game. Similar to Temple Run style games, the player needs to control a spaceship to collect 'pods' and avoid 'gates' by switching between lanes. No obvious controls are visible. Using hidden IR sensors the machine tracks where the players hand is, hovering above an etched, neon effect plexiglass panel. Each 'pod' adds to total ticket amount redeemed. Combos are also awarded.

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Working Title: Punch!
Machine Type: Skill
Cabinet Designed: 75%
Cabinet Artwork: 10%
Prototype Built?: No
Software Designed: 90%
Software Developed: 80%
PC Hardware Developed: 80%
General Machine Description: A punch-ball game fitted with a vertical screen and optional topper screen. A small camera is also fitted. Once the player throws their punch, the machine displays their score, a rating (A, B+, B etc) their speed in mph and an 'action replay' of their punch. The strongest punch is displayed throughout the day, together with the action replay.

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Working Title: Hockey 101
Machine Type: Skill / Redemption?
Cabinet Designed: 80%
Cabinet Artwork: 30%
Prototype Built?: No
Software Designed: 80%
Software Developed: 35%
PC Hardware Developed: 50%
General Machine Description: An air hockey game with dual screens fixed above the playing area, one screen facing each player. As well as the score, these screens display fully animated sequences including characters on an ice hockey pitch scoring goals as a player hits the puck in his opponents goal. Hidden LED strips light up the side walls as sound effects play. Possibility of adding resemption output; 1P score x 2P score = tickets out.

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Working Title: Oh, Rats!
Machine Type: Redemption
Cabinet Designed: 10%
Cabinet Artwork: 0%
Prototype Built?: No
Software Designed: 20%
Software Developed: 0%
PC Hardware Developed: 40%
General Machine Description: The cabinet has five toilet cubicles as the play area. Similar to Whack-a-Mole, at random times, a rat pokes his head up from the lavatory waiting to be 'walloped' by the players hammer. Animations display on a central screen along with timer, score and tickets earned.

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Working Title: Hoops
Machine Type: Redemption
Cabinet Designed: 60%
Cabinet Artwork: 0%
Prototype Built?: No
Software Designed: 15%
Software Developed: 0%
PC Hardware Developed: 20%
General Machine Description: The cabinet consists of a basketball tray, a hoop (with back-board) and a animation / score screen. The hoop is attached to a large (4ft) wheel that rotates in both directions, whilst keeping the hoop at the correct angle. A timer counts down whilst the large wheel rotates, randomly changing speed and/or direction. X amount of tickets awarded for each successful shot.

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